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I will be streaming September Fifth, 20:00 UTC.

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This is the first video in a multi video series on how to use Blender to create assets to use within the Minetest game engine. We'll be looking at how to use Blender to make models, uv map textures, rig(add bones), animate, export the models, and use them within Minetest, including the code we need to use them and caveats to look out for.

Extra Links:
Blender.org
Gimp.org
Krita.com