In this third part we'll be exporting the file and bringing it into our game.
Lets look at how to create our own mobs. 2 of 3
Lets look at how to create our own mobs. 1 of 3
Use wield_scale to change the size things appear when being held.
If you want to change a players health in methods other than just the damage_per_second and this is for you.
At some point you're going to have to make some graphics for your mod, Gimp has all the tools you need.
Spruce up the graphics in your mod with Krita.
In this educational tutorial video I'm going to be showing you how to add particles to your Minetest mods!
ores or oars?
In this tutorial we'll be looking at how to use a configuration file to make changing things in your mods easier for the players that are using your mod.
In this video I'll be going over how to use the minetest.override_item feature of Minetest.
Lets take a look at how to use tables in your code to cut back on the amount of repetitive typing, cut down file size and length.
Loops can save you a lot of typing
You can change the colors and orientation of your textures with LUA.
Throwing a few print calls in your scripts can help make de-bugging a whole lot easier and let you know what's going on behind the scenes.
ABMs are a huge part of what brings an otherwise static game to life.
Keep your mods organized
Learn to cook from a seasoned chef.
Override nodes and change how they look/work.


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